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AEGAEON
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Project Details
Game Title : Aegaeon
Platform: PC
Engine: Zero Engine
Team Size: 4
Roles: Lead Game Designer & Artist
Duration: 6 months (August 2015 - December 2015)
Game Role
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Designed an experimental game mechanic which brings a twist to the classic top-down shooter, allowing players to use and manipulate up to 8 different unique power-ups which orbit around the player's ship.
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Ultizling the idea of a, "combine 3 of the same colour" concept from puzzle games, and expelling unwanted powerups, players can easily identify and strategize how they want to upgrade their powerups.
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Produced and created every art assets for the game.
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